This means that there is no longer a need for a CCD file.
#PSP AUTOMUTE HOW TO#
Will provide info about how to install them.Ĭue2cu2 is nice to have because it has good cue parser that can parse all(?) cue's for PSX games (it is the tool used for PSIO on linux)Īnd, more importantly, it produces output that is completely trivial to parse and turn into a TOC for multi-track disks. One at a time.īoth cue2cu2.py and binmerge are required now but README file and the python Exception that is triggered if they are missing The tool should do everything automatically.
#PSP AUTOMUTE MANUAL#
The idea is that I need to remove as many, or possible, all, manual steps that are involved in creating a nice EBOOT. I will look into fixing this next weekend to make it easier to use. If anyone knows a tool that can read a CUE and create a TOC I am interested to hear. This requirement comes from popstation and is used to build the TOC. This is suboptimal since it should be possible to createĪ CCD file from the CUE file.
![psp automute psp automute](https://electrotools.ro/wp-content/uploads/2021/03/5-4-300x295.jpg)
To handle multi-track files you MUST have a. Until I do that you will have to do the merging manually.įortunately it seems very few PS1 games are multi-track afaict. I will basically add a dependency to binmerge (a python program that merges tracks into a single bin):Īnd automatically call it from pop-fe to create a temporary single-bin file. Next weekend when I get time to work on this again I will fix this. If you have a multi-track disk that comes with a separate file for each track you need to manually merge it into a single Pop-fe can only handle multi-track disks that comes in a single BIN file. It needs to be able to create some temporary files Notes, run pop-fe.py from the directory where it is installed. You can also avoid this by forcing the game-id via the -game_id=.
#PSP AUTOMUTE ISO#
The only reason for parseing the iso is in order to read SYSTEM.CNF to find the game-id. If at least one of them are installed then pop-fe will use it and it should work. I have added support for a different iso-parsing library, so try to install pycdlib instead. Looks like that package is not available on mint/debian. I hope some of you might find this useful. If someone want to help make this work under windows that would be awesone. Patches welcome, praise welcome, please no hate. It works well for me, but can came be made better.
![psp automute psp automute](https://thedentalreview.com.au/wp-content/uploads/2019/06/1.-EDM.png)
The it will use popstation (re-written in python3) and write this onto the PSP. Then it will go to psxdatacentre and download the box art for the game and also pick, randomly, one of the screenshots for the game to use as a background. Then the tool will (using bchunk re-written in python3) convert it into an ISO, to find the game-id, which is held in the system.cnf file on the iso.
![psp automute psp automute](https://www.batteriexpert.com/img/PSP1000_1.jpg)
I provide the path to where the SD card for my PSP showed up and also the path to where the. pop-fe.py -psp-dir=auto /mnt/MetalGearSolidVRMissions.cue The way I use it is that I connect my PSP to USB on my linux box, then just run something like: It works on both Linux and Windows, though some features are not yet implemented on Windows. It automates them process to go find the boxart and find some screenshot as the background and creating a EBOOT for my PSP. I just uploaded a small tool to github that I am using to create nice EBOOT.PBP of PS1 games. I Love PSP, I have five of them, and I love playing PS1 games on them. If I broke protocol, please correct me kindly and gently.